2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_EDITORSPATIALGIZMO_HPP
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#define GODOT_CPP_EDITORSPATIALGIZMO_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "SpatialGizmo.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Camera;
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class Material;
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class ArrayMesh;
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class TriangleMesh;
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class Object;
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class EditorSpatialGizmo : public SpatialGizmo {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "EditorSpatialGizmo"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static EditorSpatialGizmo *_new();
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// methods
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void redraw();
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String get_handle_name(const int64_t index);
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Variant get_handle_value(const int64_t index);
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void set_handle(const int64_t index, const Camera *camera, const Vector2 point);
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void commit_handle(const int64_t index, const Variant restore, const bool cancel);
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void add_lines(const PoolVector3Array lines, const Ref<Material> material, const bool billboard = false);
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void add_mesh(const Ref<ArrayMesh> mesh, const bool billboard = false, const RID skeleton = RID());
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void add_collision_segments(const PoolVector3Array segments);
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void add_collision_triangles(const Ref<TriangleMesh> triangles, const AABB bounds);
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void add_unscaled_billboard(const Ref<Material> material, const double default_scale = 1);
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void add_handles(const PoolVector3Array handles, const bool billboard = false, const bool secondary = false);
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void set_spatial_node(const Object *node);
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void clear();
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};
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}
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#endif
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