godot-cpp/include/gen/DampedSpringJoint2D.hpp

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#ifndef GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP
#define GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Joint2D.hpp"
namespace godot {
class DampedSpringJoint2D : public Joint2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "DampedSpringJoint2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static DampedSpringJoint2D *_new();
// methods
void set_length(const double length);
double get_length() const;
void set_rest_length(const double rest_length);
double get_rest_length() const;
void set_stiffness(const double stiffness);
double get_stiffness() const;
void set_damping(const double damping);
double get_damping() const;
};
}
#endif