godot-cpp/include/gen/ConfigFile.hpp

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#ifndef GODOT_CPP_CONFIGFILE_HPP
#define GODOT_CPP_CONFIGFILE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class ConfigFile : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ConfigFile"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ConfigFile *_new();
// methods
void set_value(const String section, const String key, const Variant value);
Variant get_value(const String section, const String key, const Variant _default = Variant()) const;
bool has_section(const String section) const;
bool has_section_key(const String section, const String key) const;
PoolStringArray get_sections() const;
PoolStringArray get_section_keys(const String section) const;
void erase_section(const String section);
Error load(const String path);
Error save(const String path);
};
}
#endif