2018-02-11 14:50:01 +00:00
|
|
|
#ifndef GODOT_CPP_AUDIOEFFECTREVERB_HPP
|
|
|
|
#define GODOT_CPP_AUDIOEFFECTREVERB_HPP
|
|
|
|
|
|
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
|
|
#include <core/Ref.hpp>
|
|
|
|
|
2018-05-13 12:39:32 +00:00
|
|
|
#include "AudioEffect.hpp"
|
2018-02-11 14:50:01 +00:00
|
|
|
namespace godot {
|
|
|
|
|
|
|
|
|
|
|
|
class AudioEffectReverb : public AudioEffect {
|
|
|
|
public:
|
|
|
|
|
|
|
|
static void *___get_type_tag();
|
|
|
|
static void *___get_base_type_tag();
|
|
|
|
static inline const char *___get_class_name() { return (const char *) "AudioEffectReverb"; }
|
|
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
|
|
|
|
// enums
|
|
|
|
|
|
|
|
// constants
|
|
|
|
|
|
|
|
|
|
|
|
static AudioEffectReverb *_new();
|
|
|
|
|
|
|
|
// methods
|
|
|
|
void set_predelay_msec(const double msec);
|
|
|
|
double get_predelay_msec() const;
|
|
|
|
void set_predelay_feedback(const double feedback);
|
|
|
|
double get_predelay_feedback() const;
|
|
|
|
void set_room_size(const double size);
|
|
|
|
double get_room_size() const;
|
|
|
|
void set_damping(const double amount);
|
|
|
|
double get_damping() const;
|
|
|
|
void set_spread(const double amount);
|
|
|
|
double get_spread() const;
|
|
|
|
void set_dry(const double amount);
|
|
|
|
double get_dry() const;
|
|
|
|
void set_wet(const double amount);
|
|
|
|
double get_wet() const;
|
|
|
|
void set_hpf(const double amount);
|
|
|
|
double get_hpf() const;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|