godot-cpp/tools/ios_osxcross.py

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import os
def options(opts):
opts.Add("ios_triple", "Triple for ios toolchain", "")
def exists(env):
return "OSXCROSS_IOS" in os.environ
def generate(env):
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
env["SHLIBSUFFIX"] = ".dylib"
env.Prepend(
CPPPATH=[
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"$IOS_SDK_PATH/usr/include",
"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
]
)
env.Append(CCFLAGS=["-stdlib=libc++"])