godot-cpp/test/SConstruct

33 lines
965 B
Python
Raw Normal View History

2020-11-28 09:05:00 +00:00
#!/usr/bin/env python
import os
import sys
env = SConscript("../SConstruct")
2020-11-28 09:05:00 +00:00
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
2021-08-19 17:51:41 +00:00
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
2020-11-28 09:05:00 +00:00
2022-07-20 08:01:47 +00:00
if env["platform"] == "macos":
library = env.SharedLibrary(
"project/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
2020-11-28 09:05:00 +00:00
Default(library)