73 lines
2.0 KiB
C
73 lines
2.0 KiB
C
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#ifndef DEFS_H
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#define DEFS_H
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namespace godot {
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enum Error {
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OK,
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FAILED, ///< Generic fail error
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ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
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ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
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ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
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ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
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ERR_OUT_OF_MEMORY, ///< Out of memory
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ERR_FILE_NOT_FOUND,
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ERR_FILE_BAD_DRIVE,
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ERR_FILE_BAD_PATH,
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ERR_FILE_NO_PERMISSION, // (10)
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ERR_FILE_ALREADY_IN_USE,
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ERR_FILE_CANT_OPEN,
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ERR_FILE_CANT_WRITE,
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ERR_FILE_CANT_READ,
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ERR_FILE_UNRECOGNIZED, // (15)
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ERR_FILE_CORRUPT,
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ERR_FILE_MISSING_DEPENDENCIES,
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ERR_FILE_EOF,
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ERR_CANT_OPEN, ///< Can't open a resource/socket/file
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ERR_CANT_CREATE, // (20)
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ERR_QUERY_FAILED,
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ERR_ALREADY_IN_USE,
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ERR_LOCKED, ///< resource is locked
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ERR_TIMEOUT,
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ERR_CANT_CONNECT, // (25)
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ERR_CANT_RESOLVE,
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ERR_CONNECTION_ERROR,
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ERR_CANT_AQUIRE_RESOURCE,
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ERR_CANT_FORK,
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ERR_INVALID_DATA, ///< Data passed is invalid (30)
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ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
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ERR_ALREADY_EXISTS, ///< When adding, item already exists
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ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
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ERR_DATABASE_CANT_READ, ///< database is full
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ERR_DATABASE_CANT_WRITE, ///< database is full (35)
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ERR_COMPILATION_FAILED,
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ERR_METHOD_NOT_FOUND,
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ERR_LINK_FAILED,
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ERR_SCRIPT_FAILED,
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ERR_CYCLIC_LINK, // (40)
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ERR_INVALID_DECLARATION,
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ERR_DUPLICATE_SYMBOL,
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ERR_PARSE_ERROR,
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ERR_BUSY,
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ERR_SKIP, // (45)
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ERR_HELP, ///< user requested help!!
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ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
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ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
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ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
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ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
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};
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}
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// @Todo error handling stuff here plz
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// @Todo as well as real_t
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#ifndef ERR_PRINT
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#define ERR_PRINT(msg)
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#endif
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#endif // DEFS_H
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