godot-cpp/test/project/test_base.gd

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extends Node
var test_passes := 0
var test_failures := 0
func __get_stack_frame():
var me = get_script()
for s in get_stack():
if s.source == me.resource_path:
return s
return null
func __assert_pass():
test_passes += 1
func __assert_fail():
test_failures += 1
var s = __get_stack_frame()
if s != null:
print_rich ("[color=red] == FAILURE: In function %s() from '%s' on line %s[/color]" % [s.function, s.source, s.line])
else:
print_rich ("[color=red] == FAILURE (run with --debug to get more information!) ==[/color]")
func assert_equal(actual, expected):
if actual == expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' but got '%s'" % [expected, actual])
func assert_true(v):
assert_equal(v, true)
func assert_false(v):
assert_equal(v, false)
func assert_not_equal(actual, expected):
if actual != expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' NOT to equal '%s'" % [expected, actual])
func exit_with_status() -> void:
var success: bool = (test_failures == 0)
print ("")
print_rich ("[color=%s] ==== TESTS FINISHED ==== [/color]" % ("green" if success else "red"))
print ("")
print_rich (" PASSES: [color=green]%s[/color]" % test_passes)
print_rich (" FAILURES: [color=red]%s[/color]" % test_failures)
print ("")
if success:
print_rich("[color=green] ******** PASSED ******** [/color]")
else:
print_rich("[color=red] ******** FAILED ********[/color]")
print("")
get_tree().quit(0 if success else 1)