godot-cpp/cmake/linux.cmake

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CMake
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#[=======================================================================[.rst:
Linux
-----
This file contains functions for options and configuration for targeting the
Linux platform
]=======================================================================]
function( linux_options )
# Linux Options
endfunction()
function( linux_generate TARGET_NAME )
target_compile_definitions( ${TARGET_NAME}
PUBLIC
LINUX_ENABLED
UNIX_ENABLED
)
common_compiler_flags( ${TARGET_NAME} )
endfunction()