godot-cpp-template/.github/actions/build/action.yml

127 lines
5.0 KiB
YAML

name: GDExtension Build
description: Build GDExtension
inputs:
platform:
required: true
description: Target platform.
arch:
required: true
description: Target architecture.
float-precision:
default: 'single'
description: Float precision (single or double).
build-target-type:
default: 'template_debug'
description: Build type (template_debug or template_release).
scons-cache:
default: '.scons-cache/'
description: Scons cache folder name, relative to each scons directory. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
em_version:
default: 3.1.62
description: Emscripten version.
em-cache-directory:
default: emsdk-cache
description: Emscripten cache directory.
godot-cpp-directory:
default: 'godot-cpp/'
description: Location of godot-cpp in the repository. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
gdextension-directory:
default: ''
description: Location of the gdextension project within the repository. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
runs:
using: composite
steps:
# Android only
- name: Android - Set up Java 17
uses: actions/setup-java@v4
if: ${{ inputs.platform == 'android' }}
with:
distribution: temurin
java-version: 17
- name: Android - Remove existing Android SDK, and set up ENV vars
if: ${{ inputs.platform == 'android' }}
shell: sh
run: |
sudo rm -r /usr/local/lib/android/sdk/**
export ANDROID_HOME=/usr/local/lib/android/sdk
export ANDROID_SDK_ROOT=$ANDROID_HOME
export ANDROID_NDK_VERSION=23.2.8568313
export ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${ANDROID_NDK_VERSION}
echo "ANDROID_HOME=$ANDROID_HOME" >> "$GITHUB_ENV"
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT" >> "$GITHUB_ENV"
echo "ANDROID_NDK_VERSION=$ANDROID_NDK_VERSION" >> "$GITHUB_ENV"
echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> "$GITHUB_ENV"
- name: Android - Set up Android SDK
if: ${{ inputs.platform == 'android' }}
uses: android-actions/setup-android@v3
with:
packages: "ndk;${{ env.ANDROID_NDK_VERSION }} cmdline-tools;latest build-tools;34.0.0 platforms;android-34 cmake;3.22.1"
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name: Web - Set up Emscripten latest
if: ${{ inputs.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v13
with:
version: ${{ inputs.em_version }}
actions-cache-folder: ${{ inputs.em-cache-directory }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
- name: Web - Verify Emscripten setup
if: ${{ inputs.platform == 'web' }}
shell: sh
run: |
emcc -v
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build
- name: Cache .scons_cache
uses: actions/cache@v4
with:
path: |
${{ github.workspace }}/${{ inputs.gdextension-directory }}${{ inputs.scons-cache }}
${{ github.workspace }}/${{ inputs.godot-cpp-directory }}${{ inputs.scons-cache }}
key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
# Build godot-cpp
- name: Build godot-cpp Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp-directory }}${{ inputs.scons-cache }}
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.godot-cpp-directory }}
# Build gdextension
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-directory }}${{ inputs.scons-cache }}
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.gdextension-directory }}