127 lines
5.0 KiB
YAML
127 lines
5.0 KiB
YAML
name: GDExtension Build
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description: Build GDExtension
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inputs:
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platform:
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required: true
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description: Target platform.
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arch:
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required: true
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description: Target architecture.
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float-precision:
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default: 'single'
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description: Float precision (single or double).
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build-target-type:
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default: 'template_debug'
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description: Build type (template_debug or template_release).
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scons-cache:
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default: '.scons-cache/'
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description: Scons cache folder name, relative to each scons directory. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
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em_version:
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default: 3.1.62
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description: Emscripten version.
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em-cache-directory:
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default: emsdk-cache
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description: Emscripten cache directory.
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godot-cpp-directory:
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default: 'godot-cpp/'
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description: Location of godot-cpp in the repository. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
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gdextension-directory:
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default: ''
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description: Location of the gdextension project within the repository. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
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runs:
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using: composite
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steps:
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# Android only
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- name: Android - Set up Java 17
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uses: actions/setup-java@v4
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if: ${{ inputs.platform == 'android' }}
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with:
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distribution: temurin
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java-version: 17
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- name: Android - Remove existing Android SDK, and set up ENV vars
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if: ${{ inputs.platform == 'android' }}
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shell: sh
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run: |
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sudo rm -r /usr/local/lib/android/sdk/**
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export ANDROID_HOME=/usr/local/lib/android/sdk
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export ANDROID_SDK_ROOT=$ANDROID_HOME
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export ANDROID_NDK_VERSION=23.2.8568313
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export ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${ANDROID_NDK_VERSION}
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echo "ANDROID_HOME=$ANDROID_HOME" >> "$GITHUB_ENV"
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echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT" >> "$GITHUB_ENV"
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echo "ANDROID_NDK_VERSION=$ANDROID_NDK_VERSION" >> "$GITHUB_ENV"
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echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> "$GITHUB_ENV"
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- name: Android - Set up Android SDK
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if: ${{ inputs.platform == 'android' }}
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uses: android-actions/setup-android@v3
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with:
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packages: "ndk;${{ env.ANDROID_NDK_VERSION }} cmdline-tools;latest build-tools;34.0.0 platforms;android-34 cmake;3.22.1"
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# Linux only
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- name: Linux - dependencies
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if: ${{ inputs.platform == 'linux' }}
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shell: sh
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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# Web only
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- name: Web - Set up Emscripten latest
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if: ${{ inputs.platform == 'web' }}
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uses: mymindstorm/setup-emsdk@v13
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with:
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version: ${{ inputs.em_version }}
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actions-cache-folder: ${{ inputs.em-cache-directory }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
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- name: Web - Verify Emscripten setup
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if: ${{ inputs.platform == 'web' }}
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shell: sh
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run: |
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emcc -v
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# Windows only
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- name: Windows - Setup MinGW for Windows/MinGW build
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uses: egor-tensin/setup-mingw@v2
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if: ${{ inputs.platform == 'windows' }}
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with:
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version: 12.2.0
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# Dependencies of godot
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: "3.x"
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: "x64"
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- name: Setup scons
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shell: bash
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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scons --version
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# Build
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- name: Cache .scons_cache
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uses: actions/cache@v4
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with:
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path: |
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${{ github.workspace }}/${{ inputs.gdextension-directory }}${{ inputs.scons-cache }}
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${{ github.workspace }}/${{ inputs.godot-cpp-directory }}${{ inputs.scons-cache }}
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key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
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# Build godot-cpp
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- name: Build godot-cpp Debug Build
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shell: sh
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env:
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SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp-directory }}${{ inputs.scons-cache }}
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run: |
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scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
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working-directory: ${{ inputs.godot-cpp-directory }}
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# Build gdextension
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- name: Build GDExtension Debug Build
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shell: sh
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env:
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SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-directory }}${{ inputs.scons-cache }}
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run: |
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scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }}
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working-directory: ${{ inputs.gdextension-directory }}
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