godot-cpp-template/demo/bin/example.gdextension

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[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = "4.1"
[libraries]
macos.debug = "res://bin/macos/macos.framework/libgdexample.macos.template_debug"
macos.release = "res://bin/macos/macos.framework/libgdexample.macos.template_release"
ios.debug = "res://bin/ios/ios.framework/libgdexample.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libgdexample.ios.template_release"
windows.debug.x86_32 = "res://bin/windows/libgdexample.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/libgdexample.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/windows/libgdexample.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libgdexample.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "res://bin/linux/libgdexample.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/linux/libgdexample.linux.template_release.x86_64.so"
linux.debug.arm64 = "res://bin/linux/libgdexample.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/linux/libgdexample.linux.template_release.arm64.so"
linux.debug.rv64 = "res://bin/linux/libgdexample.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/linux/libgdexample.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/android/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/android/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/android/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/android/libgdexample.android.template_release.arm64.so"