godot-cpp-template/.github/workflows/builds.yml

145 lines
4.1 KiB
YAML

name: Build GDExtension
on:
workflow_call:
push:
env:
LIBNAME: example
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- platform: linux
float-precision: single
arch: x86_64
os: ubuntu-20.04
- platform: windows
float-precision: single
arch: x86_32
os: windows-latest
- platform: windows
float-precision: single
arch: x86_64
os: windows-latest
- platform: macos
float-precision: single
arch: universal
os: macos-latest
- platform: android
float-precision: single
arch: arm64
os: ubuntu-20.04
- platform: android
float-precision: single
arch: arm32
os: ubuntu-20.04
- platform: android
float-precision: single
arch: x86_64
os: ubuntu-20.04
- platform: android
float-precision: single
arch: x86_32
os: ubuntu-20.04
- platform: ios
float-precision: single
arch: arm64
os: macos-latest
- platform: web
float-precision: single
arch: wasm32
os: ubuntu-20.04
- platform: linux
float-precision: double
arch: x86_64
os: ubuntu-20.04
- platform: windows
float-precision: double
arch: x86_32
os: windows-latest
- platform: windows
float-precision: double
arch: x86_64
os: windows-latest
- platform: macos
float-precision: double
arch: universal
os: macos-latest
- platform: android
float-precision: double
arch: arm64
os: ubuntu-20.04
- platform: android
float-precision: double
arch: arm32
os: ubuntu-20.04
- platform: android
float-precision: double
arch: x86_64
os: ubuntu-20.04
- platform: android
float-precision: double
arch: x86_32
os: ubuntu-20.04
- platform: ios
float-precision: double
arch: arm64
os: macos-latest
- platform: web
float-precision: double
arch: wasm32
os: ubuntu-20.04
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror
# Build
- name: 🔗 GDExtension Build
uses: ./.github/actions/build
with:
platform: ${{ matrix.platform }}
arch: ${{ matrix.arch }}
godot-cpp-location: godot-cpp
float-precision: ${{ matrix.float-precision }}
build-target-type: template_release
# Sign
- name: Mac Sign
if: ${{ matrix.platform == 'macos' }}
uses: ./.github/actions/sign
with:
FRAMEWORK_PATH: bin/macos/macos.framework
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }}
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }}
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }}
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }}
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }}
- name: Windows - Delete compilation files
if: ${{ matrix.platform == 'windows' }}
shell: pwsh
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: godot-cpp-template
path: |
${{ github.workspace }}/bin/**