godot-cpp-template/SConstruct

71 lines
1.8 KiB
Python

#!/usr/bin/env python
import os
def normalize_path(val, env):
return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
def validate_parent_dir(key, val, env):
if not os.path.isdir(normalize_path(os.path.dirname(val), env)):
raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
libname = "EXTENSION-NAME"
localEnv = Environment(tools=["default"], PLATFORM="")
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Add(
BoolVariable(
key="compiledb",
help="Generate compilation DB (`compile_commands.json`) for external tools",
default=localEnv.get("compiledb", False),
)
)
opts.Add(
PathVariable(
key="compiledb_file",
help="Path to a custom `compile_commands.json` file",
default=localEnv.get("compiledb_file", "compile_commands.json"),
validator=validate_parent_dir,
)
)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
env["compiledb"] = False
env.Tool("compilation_db")
compilation_db = env.CompilationDatabase(
normalize_path(localEnv["compiledb_file"], localEnv)
)
env.Alias("compiledb", compilation_db)
env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
platlibname = "{}.{}.{}".format(libname, env["platform"], env["target"])
library = env.SharedLibrary(
"bin/{}.framework/{}".format(platlibname, platlibname),
source=sources,
)
else:
library = env.SharedLibrary(
"bin/{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
default_args = [library]
if localEnv.get("compiledb", False):
default_args += [compilation_db]
Default(*default_args)