#!/usr/bin/env python import os import sys from methods import print_error libname = "EXTENSION-NAME" projectdir = "demo" localEnv = Environment(tools=["default"], PLATFORM="") customs = ["custom.py"] customs = [os.path.abspath(path) for path in customs] opts = Variables(customs, ARGUMENTS) opts.Update(localEnv) Help(opts.GenerateHelpText(localEnv)) env = localEnv.Clone() submodule_initialized = False dir_name = 'godot-cpp' if os.path.isdir(dir_name): if os.listdir(dir_name): submodule_initialized = True if not submodule_initialized: print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized. Run the following command to download godot-cpp: git submodule update --init --recursive""") sys.exit(1) env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs}) env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") if env["target"] in ["editor", "template_debug"]: try: doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml")) sources.append(doc_data) except AttributeError: print("Not including class reference as we're targeting a pre-4.3 baseline.") file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"]) filepath = "" if env["platform"] == "macos" or env["platform"] == "ios": filepath = "{}.framework/".format(env["platform"]) file = "{}.{}.{}".format(libname, env["platform"], env["target"]) libraryfile = "bin/{}/{}{}".format(env["platform"], filepath, file) library = env.SharedLibrary( libraryfile, source=sources, ) copy = env.InstallAs("{}/bin/{}/{}lib{}".format(projectdir, env["platform"], filepath, file), library) default_args = [library, copy] Default(*default_args)