Fix paths in gdextension.
parent
a822314951
commit
b1aae19d22
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@ -7,7 +7,7 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>libEXTENSION-NAME.macos.template_release</string>
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<string>EXTENSION-NAME.macos.template_release.universal</string>
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<key>CFBundleName</key>
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<string>Godot Template Cpp</string>
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<key>CFBundleDisplayName</key>
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@ -7,7 +7,7 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>libEXTENSION-NAME.macos.template_release</string>
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<string>EXTENSION-NAME.macos.template_release.universal</string>
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<key>CFBundleName</key>
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<string>Godot Cpp Template</string>
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<key>CFBundleDisplayName</key>
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@ -5,10 +5,10 @@ compatibility_minimum = "4.1"
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[libraries]
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macos.debug = "res://bin/macos/EXTENSION-NAME.framework"
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macos.release = "res://bin/macos/EXTENSION-NAME.framework"
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ios.debug = "res://bin/ios/EXTENSION-NAME.framework"
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ios.release = "res://bin/ios/EXTENSION-NAME.framework"
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macos.debug = "res://bin/macos/EXTENSION-NAME.macos.template_debug.universal.framework"
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macos.release = "res://bin/macos/EXTENSION-NAME.macos.template_release.universal.framework"
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ios.debug = "res://bin/ios/EXTENSION-NAME.ios.template_debug.universal.framework"
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ios.release = "res://bin/ios/EXTENSION-NAME.ios.template_release.universal.framework"
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windows.debug.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://bin/windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"
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