Added the target alias to godot-cpp to reflect recent changes

Also pull naming components from godot target properties
pull/57/head
Samuel Nicholas 2024-11-05 17:08:40 +10:30
parent 57f63e5f8e
commit 80aab92c90
1 changed files with 11 additions and 9 deletions

View File

@ -20,19 +20,21 @@ target_sources( ${PROJECT_NAME}
src/register_types.h
)
target_link_libraries( ${PROJECT_NAME} PRIVATE godot-cpp )
target_link_libraries( ${PROJECT_NAME} PRIVATE godot-cpp::editor )
set( ARCH_NAME_AMD64 x86_64 )
get_target_property( GODOT_PLATFORM godot-cpp::editor GODOT_PLATFORM )
get_target_property( GODOT_TARGET godot-cpp::editor GODOT_TARGET )
get_target_property( GODOT_ARCH godot-cpp::editor GODOT_ARCH )
#get_target_property( GODOT_DEV godot-cpp::editor GODOT_DEV )
#get_target_property( GODOT_DOUBLE godot-cpp::editor GODOT_DOUBLE )
set( PLATFORM_NAME "$<LOWER_CASE:$<PLATFORM_ID>>")
set( TARGET_NAME "$<LOWER_CASE:$<CONFIG>>")
set( DOUBLE "$<$<STREQUAL:${FLOAT_PRECISION},double>:.double>")
set( ARCH_NAME ${ARCH_NAME_${CMAKE_SYSTEM_PROCESSOR}})
#set( DEV ".${GODOT_DEV}" )
#set( DOUBLE ".${GODOT_DOUBLE}" )
set_target_properties( ${PROJECT_NAME}
PROPERTIES
#The generator expression here prevents a subdir from being created.
RUNTIME_OUTPUT_DIRECTORY "$<$<BOOL:1>:${CMAKE_RUNTIME_OUTPUT_DIRECTORY}>"
# godot.<platform>.<target>[.dev][.double].<arch>[.custom_suffix][.console].exe
OUTPUT_NAME "${PROJECT_NAME}.${PLATFORM_NAME}.${TARGET_NAME}${DOUBLE}.${ARCH_NAME}"
RUNTIME_OUTPUT_DIRECTORY "$<1:${CMAKE_RUNTIME_OUTPUT_DIRECTORY}>"
# name format project.<platform>.<target>[.dev][.double].<arch>[.custom_suffix]
OUTPUT_NAME "${PROJECT_NAME}.${GODOT_PLATFORM}.${GODOT_TARGET}${DEV}${DOUBLE}.${GODOT_ARCH}"
)