preliminary cmake file
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cmake_minimum_required(VERSION 3.28)
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# The name of the project is used for the build target
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project( godot-cpp-template
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VERSION 1.0
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DESCRIPTION ""
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LANGUAGES CXX)
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if( CMAKE_C_COMPILER )
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#Silence unused variable when specified from toolchain
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endif ()
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add_subdirectory( godot-cpp )
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add_library( ${PROJECT_NAME} SHARED )
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target_sources( ${PROJECT_NAME}
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PRIVATE
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src/register_types.cpp
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src/register_types.h
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)
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target_link_libraries( ${PROJECT_NAME} PRIVATE godot-cpp )
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set( ARCH_NAME_AMD64 x86_64 )
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set( PLATFORM_NAME "$<LOWER_CASE:$<PLATFORM_ID>>")
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set( TARGET_NAME "$<LOWER_CASE:$<CONFIG>>")
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set( DOUBLE "$<$<STREQUAL:${FLOAT_PRECISION},double>:.double>")
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set( ARCH_NAME ${ARCH_NAME_${CMAKE_SYSTEM_PROCESSOR}})
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set_target_properties( ${PROJECT_NAME}
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PROPERTIES
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#The generator expression here prevents a subdir from being created.
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RUNTIME_OUTPUT_DIRECTORY "$<$<BOOL:1>:${CMAKE_RUNTIME_OUTPUT_DIRECTORY}>"
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# godot.<platform>.<target>[.dev][.double].<arch>[.custom_suffix][.console].exe
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OUTPUT_NAME "${PROJECT_NAME}.${PLATFORM_NAME}.${TARGET_NAME}${DOUBLE}.${ARCH_NAME}"
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)
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