Update to 4.3 and support for GDExtension docs system

pull/39/head
Patrick Exner 2024-08-16 20:39:39 +02:00
parent 9074766ffe
commit 5952c207bb
3 changed files with 9 additions and 1 deletions

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@ -8,6 +8,7 @@ This repository serves as a quickstart template for GDExtension development with
* GitHub CI/CD workflows to publish your library packages when creating a release (`.github/workflows/builds.yml`)
* GitHub CI/CD actions to build (`.github/actions/build/action.yml`) and to sign Mac frameworks (`.github/actions/build/sign.yml`).
* preconfigured source files for C++ development of the GDExtension (`src/`)
* setup to automatically generate `.xml` files in a `doc_classes/` directory to be parsed by Godot as [GDExtension built-in documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_docs_system.html)
## Usage - Template

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@ -53,6 +53,13 @@ env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"])
if env["platform"] == "macos" or env["platform"] == "ios":

@ -1 +1 @@
Subproject commit 54136ee8357c5140a3775c54f08db5f7deda2058
Subproject commit fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce