diff --git a/.github/actions/build/action.yml b/.github/actions/build/action.yml new file mode 100644 index 0000000..66b3a14 --- /dev/null +++ b/.github/actions/build/action.yml @@ -0,0 +1,110 @@ +name: GDExtension Build +description: Build GDExtension + +inputs: + platform: + required: true + description: Target platform. + arch: + required: true + description: Target architecture. + godot-cpp-location: + default: 'godot-cpp' + description: godot-cpp source code location. + float-precision: + default: 'single' + description: Float precision (single or double). + build-target-type: + default: 'template_debug' + description: Build type (template_debug or template_release). + scons-cache: + default: .scons-cache/ + description: Scons cache location. + em_version: + default: 3.1.39 + description: Emscripten version. + em_cache_folder: + default: emsdk-cache + description: Emscripten cache folder. + +runs: + using: composite + steps: +# Android only + - name: Android - Set up Java 11 + uses: actions/setup-java@v3 + if: ${{ inputs.platform == 'android' }} + with: + distribution: temurin + java-version: 11 + + - name: Android - dependencies + uses: nttld/setup-ndk@v1 + if: ${{ inputs.platform == 'android' }} + with: + ndk-version: r23c + link-to-sdk: true +# Linux only + - name: Linux - dependencies + if: ${{ inputs.platform == 'linux' }} + shell: sh + run: | + sudo apt-get update -qq + sudo apt-get install -qqq build-essential pkg-config +# Web only + - name: Web - Set up Emscripten latest + if: ${{ inputs.platform == 'web' }} + uses: mymindstorm/setup-emsdk@v13 + with: + version: ${{ inputs.em_version }} + actions-cache-folder: ${{ inputs.em_cache_folder }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }} + - name: Web - Verify Emscripten setup + if: ${{ inputs.platform == 'web' }} + shell: sh + run: | + emcc -v +# Windows only + - name: Windows - Setup MinGW for Windows/MinGW build + uses: egor-tensin/setup-mingw@v2 + if: ${{ inputs.platform == 'windows' }} + with: + version: 12.2.0 +# Dependencies of godot + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v4 + with: + # Semantic version range syntax or exact version of a Python version + python-version: "3.x" + # Optional - x64 or x86 architecture, defaults to x64 + architecture: "x64" + - name: Setup scons + shell: bash + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons==4.4.0 + scons --version +# Build + - name: Cache .scons_cache + uses: actions/cache@v3 + with: + path: | + ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/ + ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/ + key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache +# Build godot-cpp + - name: Build godot-cpp Debug Build + shell: sh + env: + SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/ + run: | + scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }} + working-directory: ${{ inputs.godot-cpp }} +# Build gdextension + - name: Build GDExtension Debug Build + shell: sh + env: + SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/ + run: | + scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }} production=yes + working-directory: ${{ inputs.gdextension-location }} diff --git a/.github/actions/sign/action.yml b/.github/actions/sign/action.yml new file mode 100644 index 0000000..4e8ff8d --- /dev/null +++ b/.github/actions/sign/action.yml @@ -0,0 +1,179 @@ +# This file incorporates work covered by the following copyright and permission notice: +# +# Copyright (c) Mikael Hermansson and Godot Jolt contributors. +# Copyright (c) Dragos Daian. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy of +# this software and associated documentation files (the "Software"), to deal in +# the Software without restriction, including without limitation the rights to +# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +# the Software, and to permit persons to whom the Software is furnished to do so, +# subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in all +# copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS +# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER +# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +name: GDExtension Sign +description: Sign Mac GDExtension + +inputs: + FRAMEWORK_PATH: + description: The path of the artifact. Eg. bin/addons/my_addon/bin/libmy_addon.macos.template_release.universal.framework + required: true + SIGN_FLAGS: + description: The extra flags to use. Eg. --deep + required: false + APPLE_CERT_BASE64: + required: true + description: Base64 file from p12 certificate. + APPLE_CERT_PASSWORD: + required: true + description: Password set when creating p12 certificate from .cer certificate. + APPLE_DEV_PASSWORD: + required: true + description: Apple App-Specific Password. Eg. abcd-abcd-abcd-abcd + APPLE_DEV_ID: + required: true + description: Email used for Apple Id. Eg. email@provider.com + APPLE_DEV_TEAM_ID: + required: true + description: Apple Team Id. Eg. 1ABCD23EFG + APPLE_DEV_APP_ID: + required: true + description: | + Certificate name from get info -> Common name . Eg. Developer ID Application: Common Name (1ABCD23EFG) +outputs: + zip_path: + value: ${{ steps.sign.outputs.path }} + + +runs: + using: composite + steps: + - name: Sign + id: sign + shell: pwsh + run: | + #!/usr/bin/env pwsh + + # Copyright (c) Mikael Hermansson and Godot Jolt contributors. + + # Permission is hereby granted, free of charge, to any person obtaining a copy of + # this software and associated documentation files (the "Software"), to deal in + # the Software without restriction, including without limitation the rights to + # use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + # the Software, and to permit persons to whom the Software is furnished to do so, + # subject to the following conditions: + + # The above copyright notice and this permission notice shall be included in all + # copies or substantial portions of the Software. + + # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + # FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + # COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + # Taken from https://github.com/godot-jolt/godot-jolt/blob/master/scripts/ci_sign_macos.ps1 + + Set-StrictMode -Version Latest + $ErrorActionPreference = "Stop" + + $CodesignPath = Get-Command codesign | Resolve-Path + + $CertificateBase64 = "${{inputs.APPLE_CERT_BASE64}}" + $CertificatePassword = "${{inputs.APPLE_CERT_PASSWORD}}" + $CertificatePath = [IO.Path]::ChangeExtension((New-TemporaryFile), "p12") + + $Keychain = "ephemeral.keychain" + $KeychainPassword = (New-Guid).ToString().Replace("-", "") + + $DevId = "${{ inputs.APPLE_DEV_ID }}" + $DevTeamId = "${{ inputs.APPLE_DEV_TEAM_ID }}" + $DevPassword = "${{ inputs.APPLE_DEV_PASSWORD }}" + $DeveloperIdApplication = "${{ inputs.APPLE_DEV_APP_ID }}" + + if (!$CertificateBase64) { throw "No certificate provided" } + if (!$CertificatePassword) { throw "No certificate password provided" } + if (!$DevId) { throw "No Apple Developer ID provided" } + if (!$DeveloperIdApplication) { throw "No Apple Developer ID Application provided" } + if (!$DevTeamId) { throw "No Apple Team ID provided" } + if (!$DevPassword) { throw "No Apple Developer password provided" } + + Write-Output "Decoding certificate..." + + $Certificate = [Convert]::FromBase64String($CertificateBase64) + + Write-Output "Writing certificate to disk..." + + [IO.File]::WriteAllBytes($CertificatePath, $Certificate) + + Write-Output "Creating keychain..." + + security create-keychain -p $KeychainPassword $Keychain + + Write-Output "Setting keychain as default..." + + security default-keychain -s $Keychain + + Write-Output "Importing certificate into keychain..." + security import $CertificatePath ` + -k ~/Library/Keychains/$Keychain ` + -P $CertificatePassword ` + -T $CodesignPath + Write-Output "Check identities..." + + security find-identity + + Write-Output "Granting access to keychain..." + + security set-key-partition-list -S "apple-tool:,apple:" -s -k $KeychainPassword $Keychain + + $Framework = "${{ inputs.FRAMEWORK_PATH }}" + $SignFlags = "${{ inputs.SIGN_FLAGS }}" + $Archive = [IO.Path]::ChangeExtension((New-TemporaryFile), "zip") + + Write-Output "Signing '$Framework'..." + + & $CodesignPath --verify --timestamp --verbose "$SignFlags" --sign $DeveloperIdApplication "$Framework" + + Write-Output "Verifying signing..." + + & $CodesignPath --verify -dvvv "$Framework" + + Get-ChildItem -Force -Recurse -Path "$Framework" + + Write-Output "Archiving framework to '$Archive'..." + + ditto -ck -rsrc --sequesterRsrc --keepParent "$Framework" "$Archive" + + Write-Output "Submitting archive for notarization..." + + $output = xcrun notarytool submit "$Archive" ` + --apple-id $DevId ` + --team-id $DevTeamId ` + --password $DevPassword ` + --wait + echo $output + $matches = $output -match '((\d|[a-z])+-(\d|[a-z])+-(\d|[a-z])+-(\d|[a-z])+-(\d|[a-z])+)' + if ($output) { + $id_res = $matches[0].Substring(6) + } + xcrun notarytool log $id_res ` + --apple-id $DevId ` + --team-id $DevTeamId ` + --password $DevPassword ` + developer_log.json + get-content developer_log.json + + echo "path=$Archive" >> $env:GITHUB_OUTPUT + + diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index 26b6d6c..54ba6df 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -1,123 +1,144 @@ -name: Builds - -on: push +name: Build GDExtension +on: + workflow_call: + push: env: LIBNAME: example -concurrency: - group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos - cancel-in-progress: true - jobs: build: - runs-on: ${{matrix.os}} - name: ${{matrix.name}} strategy: fail-fast: false matrix: include: - - identifier: windows-debug + - platform: linux + float-precision: single + arch: x86_64 + os: ubuntu-20.04 + - platform: windows + float-precision: single + arch: x86_32 os: windows-latest - name: 🏁 Windows Debug - target: template_debug - platform: windows + - platform: windows + float-precision: single arch: x86_64 - - identifier: windows-release os: windows-latest - name: 🏁 Windows Release - target: template_release - platform: windows - arch: x86_64 - - identifier: macos-debug - os: macos-latest - name: 🍎 macOS (universal) Debug - target: template_debug - platform: macos + - platform: macos + float-precision: single arch: universal - - identifier: macos-release os: macos-latest - name: 🍎 macOS (universal) Release - target: template_release - platform: macos - arch: universal - - identifier: linux-debug - os: ubuntu-latest - name: 🐧 Linux Debug - runner: ubuntu-20.04 - target: template_debug - platform: linux - arch: x86_64 - - identifier: linux-release - os: ubuntu-latest - name: 🐧 Linux Release - runner: ubuntu-20.04 - target: template_release - platform: linux + - platform: android + float-precision: single + arch: arm64 + os: ubuntu-20.04 + - platform: android + float-precision: single + arch: arm32 + os: ubuntu-20.04 + - platform: android + float-precision: single arch: x86_64 + os: ubuntu-20.04 + - platform: android + float-precision: single + arch: x86_32 + os: ubuntu-20.04 + - platform: ios + float-precision: single + arch: arm64 + os: macos-latest + - platform: web + float-precision: single + arch: wasm32 + os: ubuntu-20.04 + - platform: linux + float-precision: double + arch: x86_64 + os: ubuntu-20.04 + - platform: windows + float-precision: double + arch: x86_32 + os: windows-latest + - platform: windows + float-precision: double + arch: x86_64 + os: windows-latest + - platform: macos + float-precision: double + arch: universal + os: macos-latest + - platform: android + float-precision: double + arch: arm64 + os: ubuntu-20.04 + - platform: android + float-precision: double + arch: arm32 + os: ubuntu-20.04 + - platform: android + float-precision: double + arch: x86_64 + os: ubuntu-20.04 + - platform: android + float-precision: double + arch: x86_32 + os: ubuntu-20.04 + - platform: ios + float-precision: double + arch: arm64 + os: macos-latest + - platform: web + float-precision: double + arch: wasm32 + os: ubuntu-20.04 + runs-on: ${{ matrix.os }} steps: - - name: Checkout project + - name: Checkout uses: actions/checkout@v3 with: - submodules: recursive - - - name: Set up Python - uses: actions/setup-python@v4 + submodules: true + fetch-depth: 0 +# Lint + #- name: Setup clang-format + # shell: bash + # run: | + # python -m pip install clang-format + #- name: Run clang-format + # shell: bash + # run: | + # clang-format src/** --dry-run --Werror +# Build + - name: πŸ”— GDExtension Build + uses: ./.github/actions/build with: - python-version: '3.x' - - - name: Set up SCons - shell: bash - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - scons --version - - name: Linux dependencies - if: ${{ matrix.platform == 'linux' }} - run: | - sudo apt-get update -qq - sudo apt-get install -qqq build-essential pkg-config - - name: Setup MinGW for Windows/MinGW build - if: ${{ matrix.platform == 'windows' }} - uses: egor-tensin/setup-mingw@v2 + platform: ${{ matrix.platform }} + arch: ${{ matrix.arch }} + godot-cpp-location: godot-cpp + float-precision: ${{ matrix.float-precision }} + build-target-type: template_release +# Sign + - name: Mac Sign + if: ${{ matrix.platform == 'macos' }} + uses: ./.github/actions/sign with: - version: 12.2.0 + FRAMEWORK_PATH: bin/macos/macos.framework + APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }} + APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }} + APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }} + APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }} + APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }} + APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }} - - name: Compile godot-cpp - shell: sh - run: | - scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' - working-directory: godot-cpp - - - name: Compile Extension - shell: sh - run: | - scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' - - name: Delete compilation files + - name: Windows - Delete compilation files if: ${{ matrix.platform == 'windows' }} + shell: pwsh run: | Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force - - name: Upload artifact + - name: Upload Artifact uses: actions/upload-artifact@v3 with: - name: ${{ github.event.repository.name }} + name: godot-cpp-template path: | - ${{ github.workspace }}/bin/* - - name: Archive Release - uses: thedoctor0/zip-release@0.7.1 - with: - type: 'zip' - filename: '${{ env.LIBNAME }}.${{ matrix.platform }}.${{ matrix.arch }}.zip' - path: '${{ github.workspace }}/bin/' - if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags') - - - name: Create and upload asset - if: success() && github.event_name == 'push' && startsWith(github.ref, 'refs/tags') - uses: ncipollo/release-action@v1 - with: - allowUpdates: true - artifacts: "${{ env.LIBNAME }}.${{ matrix.platform }}.${{ matrix.arch }}.zip" - omitNameDuringUpdate: true - omitBodyDuringUpdate: true - token: ${{ secrets.GITHUB_TOKEN }} \ No newline at end of file + ${{ github.workspace }}/bin/** diff --git a/.gitignore b/.gitignore index de143d4..da0f870 100644 --- a/.gitignore +++ b/.gitignore @@ -47,4 +47,5 @@ compile_commands.json # VSCode .vscode/* -!.vscode/extensions.json \ No newline at end of file +!.vscode/extensions.json +.DS_Store diff --git a/README.md b/README.md index 565d4da..681cb2a 100644 --- a/README.md +++ b/README.md @@ -8,8 +8,152 @@ This repository serves as a quickstart template for GDExtension development with * GitHub CI/CD to publish your library packages when creating a release (`.github/workflows/builds.yml`) * preconfigured source files for C++ development of the GDExtension (`src/`) -## Usage -To use this template, log in to github and click the green "Use this template" button at the top of the repository page. +## Usage - Actions + +The actions builds `godot-cpp` at a specified location, and then builds the `gdextension` at a configurable location. It builds for desktop, mobile and web and allows for configuration on what platforms you need. It also supports configuration for debug and release builds, and for double builds. + +The action uses SConstruct for both godot-cpp and the GDExtension that is built. + +To reuse the build actions, in a github actions yml file, do the following: + +```name: Build GDExtension +on: + workflow_call: + push: + +jobs: + build: + strategy: + fail-fast: false + matrix: + include: + - platform: linux + arch: x86_64 + os: ubuntu-20.04 + - platform: windows + arch: x86_32 + os: windows-latest + - platform: windows + arch: x86_64 + os: windows-latest + - platform: macos + arch: universal + os: macos-latest + - platform: android + arch: arm64 + os: ubuntu-20.04 + - platform: android + arch: arm32 + os: ubuntu-20.04 + - platform: android + arch: x86_64 + os: ubuntu-20.04 + - platform: android + arch: x86_32 + os: ubuntu-20.04 + - platform: ios + arch: arm64 + os: macos-latest + - platform: web + arch: wasm32 + os: ubuntu-20.04 + + runs-on: ${{ matrix.os }} + steps: + - name: Checkout + uses: actions/checkout@v3 + with: + submodules: true + fetch-depth: 0 + - name: πŸ”— GDExtension Build + uses: ughuuu/godot-cpp-template/.github/actions/build@main + with: + platform: ${{ matrix.platform }} + arch: ${{ matrix.arch }} + godot-cpp-location: godot-cpp + float-precision: single + build-target-type: template_release + - name: Upload Artifact + uses: actions/upload-artifact@v3 + with: + name: GDExtension + path: | + ${{ github.workspace }}/bin/** + +``` + +## Usage - Signing + +You will need: + +- A Mac +- An Apple ID enrolled in Apple Developer Program (99 USD per year) +- A `Resources/Info.plist` in the `framework` folder. Take the one in this project as an example. Be careful to set CFBundleExecutable to the **EXACT** lib name, otherwise it won't work. Also, don't put strange names in the CFBundleName and other such places. Try to only use letters and spaces. Errors will be extremly vague if not impossible to debug. + +For the actions you will need to set the following inputs. Store them as secrets in GitHub: + +- APPLE_CERT_BASE64 +- APPLE_CERT_PASSWORD +- APPLE_DEV_ID +- APPLE_DEV_TEAM_ID +- APPLE_DEV_PASSWORD +- APPLE_DEV_APP_ID + +You will find here a guide on how to create all of them. Go to [developer.apple.com](developer.apple.com): + +- Create an Apple ID if you don’t have one already. +- Use your Apple ID to register in the Apple Developer Program. +- Accept all agreements from the Apple Developer Page. + +### APPLE_DEV_ID - Apple ID + +- Your email used for your Apple ID. + +- APPLE_DEV_ID = email@provider.com + +### APPLE_DEV_TEAM_ID - Apple Team ID + +- Go to [developer.apple.com](https://developer.apple.com). Go to account. +- Go to membership details. Copy Team ID. + +- APPLE_DEV_TEAM_ID = `1ABCD23EFG` + +### APPLE_DEV_PASSWORD - Apple App-Specific Password + +- Create [Apple App-Specific Password](https://support.apple.com/en-us/102654). Copy the password. + +- APPLE_DEV_PASSWORD = `abcd-abcd-abcd-abcd` + +### APPLE_CERT_BASE64 and APPLE_CERT_PASSWORD and APPLE_DEV_APP_ID + +- Go to [developer.apple.com](https://developer.apple.com). Go to account. +- Go to certificates. +- Click on + at Certificates tab. Create Developer ID Application. Click Continue. +- Leave profile type as is. [Create a certificate signing request from a mac](https://developer.apple.com/help/account/create-certificates/create-a-certificate-signing-request). You can use your own name and email address. Save the file to disk. You will get a file called `CertificateSigningRequest.certSigningRequest`. Upload it to the Developer ID Application request. Click Continue. +- Download the certificate. You will get a file `developerID_application.cer`. +- On a Mac, right click and select open. Add it to the login keychain. In the Keychain Access app that opened, login Keychain tab, go to Keys, sort by date modified, expand your key (the key should have name you entered at common name `Common Name`), right click the expanded certificate, get info, and copy the text at Details -> Subject Name -> Common Name. +Eg. +- APPLE_DEV_APP_ID = `Developer ID Application: Common Name (1ABCD23EFG)` + +- Then, select the certificate, right click and click export. At file format select p12. When exporting, set a password for the certificate. This will be APPLE_CERT_PASSWORD. You will get a `Certificates.p12` file. + +Eg. +- APPLE_CERT_PASSWORD = `` + +- Then you need to make a base64 file out of it, by running: +``` +base64 -i Certificates.p12 -o Certificates.base64 +``` + +- Copy the contents of the generated file: +Eg. +- APPLE_CERT_BASE64 = `...`(A long text file) + +- While still + +## Usage - Template + +To use this template, log in to GitHub and click the green "Use this template" button at the top of the repository page. This will let you create a copy of this repository with a clean git history. Make sure you clone the correct branch as these are configured for development of their respective Godot development branches and differ from each other. Refer to the docs to see what changed between the versions. For getting started after cloning your own copy to your local machine, you should: diff --git a/bin/ios/Info.plist b/bin/ios/Info.plist new file mode 100644 index 0000000..e53964f --- /dev/null +++ b/bin/ios/Info.plist @@ -0,0 +1,32 @@ + + + + + CFBundleInfoDictionaryVersion + 6.0 + CFBundleDevelopmentRegion + en + CFBundleExecutable + libEXTENSION-NAME.macos.template_release + CFBundleName + Godot Template Cpp + CFBundleDisplayName + Godot Template Cpp + CFBundleIdentifier + org.godot.godot-template-cpp + NSHumanReadableCopyright + Unlicensed + CFBundleVersion + 1.0.0 + CFBundleShortVersionString + 1.0.0 + CFBundlePackageType + FMWK + CSResourcesFileMapped + + DTPlatformName + iphoneos + MinimumOSVersion + 12.0 + + diff --git a/bin/macos/macos.framework/Resources/Info.plist b/bin/macos/macos.framework/Resources/Info.plist new file mode 100644 index 0000000..2397cb1 --- /dev/null +++ b/bin/macos/macos.framework/Resources/Info.plist @@ -0,0 +1,32 @@ + + + + + CFBundleInfoDictionaryVersion + 6.0 + CFBundleDevelopmentRegion + en + CFBundleExecutable + libEXTENSION-NAME.macos.template_release + CFBundleName + Godot Cpp Template + CFBundleDisplayName + Godot Cpp Template + CFBundleIdentifier + org.godot.godot-template-cpp + NSHumanReadableCopyright + Unlicensed + CFBundleVersion + 1.0.0 + CFBundleShortVersionString + 1.0.0 + CFBundlePackageType + FMWK + CSResourcesFileMapped + + DTPlatformName + macosx + LSMinimumSystemVersion + 10.12 + + diff --git a/godot-cpp b/godot-cpp index 1009da4..54136ee 160000 --- a/godot-cpp +++ b/godot-cpp @@ -1 +1 @@ -Subproject commit 1009da4d7e395abadfdb454cff6623e9456181c4 +Subproject commit 54136ee8357c5140a3775c54f08db5f7deda2058