Fix ios path names (not universal but arm64).

pull/55/head
Lukas Tenbrink 2024-10-05 11:49:03 +02:00
parent 741c481cf9
commit 00116156bc
2 changed files with 3 additions and 3 deletions

View File

@ -7,7 +7,7 @@
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>EXTENSION-NAME.macos.template_release.universal</string>
<string>EXTENSION-NAME.ios.template_release.arm64</string>
<key>CFBundleName</key>
<string>Godot Template Cpp</string>
<key>CFBundleDisplayName</key>

View File

@ -7,8 +7,8 @@ compatibility_minimum = "4.1"
macos.debug = "res://bin/macos/EXTENSION-NAME.macos.template_debug.universal.framework"
macos.release = "res://bin/macos/EXTENSION-NAME.macos.template_release.universal.framework"
ios.debug = "res://bin/ios/EXTENSION-NAME.ios.template_debug.universal.framework"
ios.release = "res://bin/ios/EXTENSION-NAME.ios.template_release.universal.framework"
ios.debug = "res://bin/ios/EXTENSION-NAME.ios.template_debug.arm64.framework"
ios.release = "res://bin/ios/EXTENSION-NAME.ios.template_release.arm64.framework"
windows.debug.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"