Fix ios path names (not universal but arm64).
parent
741c481cf9
commit
00116156bc
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@ -7,7 +7,7 @@
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<key>CFBundleDevelopmentRegion</key>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<key>CFBundleExecutable</key>
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<string>EXTENSION-NAME.macos.template_release.universal</string>
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<string>EXTENSION-NAME.ios.template_release.arm64</string>
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<key>CFBundleName</key>
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<key>CFBundleName</key>
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<string>Godot Template Cpp</string>
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<string>Godot Template Cpp</string>
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<key>CFBundleDisplayName</key>
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<key>CFBundleDisplayName</key>
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@ -7,8 +7,8 @@ compatibility_minimum = "4.1"
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macos.debug = "res://bin/macos/EXTENSION-NAME.macos.template_debug.universal.framework"
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macos.debug = "res://bin/macos/EXTENSION-NAME.macos.template_debug.universal.framework"
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macos.release = "res://bin/macos/EXTENSION-NAME.macos.template_release.universal.framework"
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macos.release = "res://bin/macos/EXTENSION-NAME.macos.template_release.universal.framework"
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ios.debug = "res://bin/ios/EXTENSION-NAME.ios.template_debug.universal.framework"
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ios.debug = "res://bin/ios/EXTENSION-NAME.ios.template_debug.arm64.framework"
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ios.release = "res://bin/ios/EXTENSION-NAME.ios.template_release.universal.framework"
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ios.release = "res://bin/ios/EXTENSION-NAME.ios.template_release.arm64.framework"
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windows.debug.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_debug.x86_32.dll"
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windows.debug.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_release.x86_32.dll"
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windows.release.x86_32 = "res://bin/windows/EXTENSION-NAME.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://bin/windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"
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windows.debug.x86_64 = "res://bin/windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"
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