godot-cpp-template/.github/actions/build/action.yml

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Add build so that it can be reused. fix issue update Update action.yml lint Update action.yml Update action.yml Update build.yml Update build.yml Update action.yml Update action.yml update with only 1 action Revert "try at root lvl" This reverts commit 0c46c0af695f265b288923d90162a7fad3c2e2d6. try at root lvl check to see if works with 4.2 upd update gdextension location to root upd upd Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml upd Update action.yml Update build.yml Update build.yml upd upd fix update with matrixes upd upd upd Update builds.yml Update build-gdextension.yml Update builds.yml rename Update action.yml Remove thirdparty.txt Update action.yml Update action.yml Update action.yml Update action.yml Update README.md Update README.md Update action.yml Add build so that it can be reused. fix issue update Update action.yml lint Update action.yml Update action.yml Update build.yml Update build.yml Update action.yml Update action.yml update with only 1 action Revert "try at root lvl" This reverts commit 0c46c0af695f265b288923d90162a7fad3c2e2d6. try at root lvl check to see if works with 4.2 upd update gdextension location to root upd upd Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml upd Update action.yml Update build.yml Update build.yml upd upd fix update with matrixes upd upd upd Update builds.yml Update build-gdextension.yml Update builds.yml rename update thirdparty Update action.yml Update action.yml update readme. Update builds.yml Update builds.yml upd binary name Update action.yml upd Update Info.plist remove - upd update readme upd add thirdparty. Update info about where the script comes from. Update action.yml Update builds.yml update upd Update action.yml update readme Update action.yml update Update README.md Update README.md Update README.md Update README.md Update README.md Update README.md Update action.yml Update action.yml try debug symbols Update action.yml update Update action.yml Update action.yml Update action.yml Update action.yml use macos 14.3. See if anything changes Update action.yml Update README.md Update action.yml Update action.yml Update action.yml try sudo in sh Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml try to staple too? Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml update readme. Update builds.yml Update builds.yml upd binary name Update action.yml upd Update Info.plist remove - upd update readme upd add thirdparty. Update info about where the script comes from. Update action.yml Update builds.yml update upd Update action.yml update readme Update action.yml update Co-Authored-By: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
2023-12-08 14:44:17 +00:00
name: GDExtension Build
description: Build GDExtension
inputs:
platform:
required: true
description: Target platform.
arch:
required: true
description: Target architecture.
float-precision:
default: 'single'
description: Float precision (single or double).
build-target-type:
default: 'template_debug'
description: Build type (template_debug or template_release).
scons-cache:
default: .scons-cache/
description: Scons cache location.
em_version:
default: 3.1.39
description: Emscripten version.
em_cache_folder:
default: emsdk-cache
description: Emscripten cache folder.
runs:
using: composite
steps:
# Android only
- name: Android - Set up Java 11
uses: actions/setup-java@v3
if: ${{ inputs.platform == 'android' }}
with:
distribution: temurin
java-version: 11
- name: Android - dependencies
uses: nttld/setup-ndk@v1
if: ${{ inputs.platform == 'android' }}
with:
ndk-version: r23c
link-to-sdk: true
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name: Web - Set up Emscripten latest
if: ${{ inputs.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v13
with:
version: ${{ inputs.em_version }}
actions-cache-folder: ${{ inputs.em_cache_folder }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
- name: Web - Verify Emscripten setup
if: ${{ inputs.platform == 'web' }}
shell: sh
run: |
emcc -v
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build
- name: Cache .scons_cache
uses: actions/cache@v3
with:
path: |
${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
# Build godot-cpp
- name: Build godot-cpp Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.godot-cpp }}
# Build gdextension
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }} production=yes
working-directory: ${{ inputs.gdextension-location }}