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name : GDExtension Build
description : Build GDExtension
inputs :
platform :
required : true
description : Target platform.
arch :
required : true
description : Target architecture.
float-precision :
default : 'single'
description : Float precision (single or double).
build-target-type :
default : 'template_debug'
description : Build type (template_debug or template_release).
scons-cache :
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default : '.scons-cache/'
description : Scons cache folder name, relative to each scons directory. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
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em_version :
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default : 3.1 .62
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description : Emscripten version.
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em-cache-directory :
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default : emsdk-cache
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description : Emscripten cache directory.
godot-cpp-directory :
default : 'godot-cpp/'
description : Location of godot-cpp in the repository. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
gdextension-directory :
default : ''
description : Location of the gdextension project within the repository. Must not contain relative path signifiers (. or ..). Must be a transparent path part (empty or 'path/to/directory/', ending in a slash).
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runs :
using : composite
steps :
# Android only
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- name : Android - Set up Java 17
uses : actions/setup-java@v4
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if : ${{ inputs.platform == 'android' }}
with :
distribution : temurin
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java-version : 17
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- name : Android - Remove existing Android SDK, and set up ENV vars
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if : ${{ inputs.platform == 'android' }}
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shell : sh
run : |
sudo rm -r /usr/local/lib/android/sdk/**
export ANDROID_HOME=/usr/local/lib/android/sdk
export ANDROID_SDK_ROOT=$ANDROID_HOME
export ANDROID_NDK_VERSION=23.2.8568313
export ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${ANDROID_NDK_VERSION}
echo "ANDROID_HOME=$ANDROID_HOME" >> "$GITHUB_ENV"
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT" >> "$GITHUB_ENV"
echo "ANDROID_NDK_VERSION=$ANDROID_NDK_VERSION" >> "$GITHUB_ENV"
echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> "$GITHUB_ENV"
- name : Android - Set up Android SDK
if : ${{ inputs.platform == 'android' }}
uses : android-actions/setup-android@v3
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with :
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packages : "ndk;${{ env.ANDROID_NDK_VERSION }} cmdline-tools;latest build-tools;34.0.0 platforms;android-34 cmake;3.22.1"
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# Linux only
- name : Linux - dependencies
if : ${{ inputs.platform == 'linux' }}
shell : sh
run : |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name : Web - Set up Emscripten latest
if : ${{ inputs.platform == 'web' }}
uses : mymindstorm/setup-emsdk@v13
with :
version : ${{ inputs.em_version }}
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actions-cache-folder : ${{ inputs.em-cache-directory }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
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- name : Web - Verify Emscripten setup
if : ${{ inputs.platform == 'web' }}
shell : sh
run : |
emcc -v
# Windows only
- name : Windows - Setup MinGW for Windows/MinGW build
uses : egor-tensin/setup-mingw@v2
if : ${{ inputs.platform == 'windows' }}
with :
version : 12.2 .0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name : Set up Python 3.x
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uses : actions/setup-python@v5
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with :
# Semantic version range syntax or exact version of a Python version
python-version : "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture : "x64"
- name : Setup scons
shell : bash
run : |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build
- name : Cache .scons_cache
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uses : actions/cache@v4
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with :
path : |
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${{ github.workspace }}/${{ inputs.gdextension-directory }}${{ inputs.scons-cache }}
${{ github.workspace }}/${{ inputs.godot-cpp-directory }}${{ inputs.scons-cache }}
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key : ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
# Build godot-cpp
- name : Build godot-cpp Debug Build
shell : sh
env :
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SCONS_CACHE : ${{ github.workspace }}/${{ inputs.godot-cpp-directory }}${{ inputs.scons-cache }}
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run : |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
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working-directory : ${{ inputs.godot-cpp-directory }}
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# Build gdextension
- name : Build GDExtension Debug Build
shell : sh
env :
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SCONS_CACHE : ${{ github.workspace }}/${{ inputs.gdextension-directory }}${{ inputs.scons-cache }}
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run : |
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scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }}
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working-directory : ${{ inputs.gdextension-directory }}