godot-cpp-template/site_scons/site_tools/scu.py

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import pathlib
from SCons.Variables import BoolVariable
def exists(env):
return True
def options(opts):
opts.Add(
BoolVariable(
"scu_build",
"Use single compilation unit build.",
False
)
)
def generate(env, sources):
if not env.get('scu', False):
return
scu_path = pathlib.Path('src/gen/scu.cpp')
scu_path.parent.mkdir(exist_ok=True)
scu_path.write_text(
'\n'.join(
f'#include "{pathlib.Path(source.path).relative_to("src")}"'
for source in sources
) + '\n'
)
sources[:] = [str(scu_path.absolute())]