2023-08-05 22:42:21 +00:00
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#!/usr/bin/env python
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2023-08-17 14:25:50 +00:00
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import os
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2024-08-08 22:19:52 +00:00
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import sys
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from methods import print_error
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2023-08-17 14:25:50 +00:00
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def normalize_path(val, env):
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return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
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def validate_parent_dir(key, val, env):
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if not os.path.isdir(normalize_path(os.path.dirname(val), env)):
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raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
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2023-08-05 22:42:21 +00:00
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libname = "EXTENSION-NAME"
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2023-10-15 17:50:01 +00:00
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projectdir = "demo"
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2023-08-05 22:42:21 +00:00
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2023-08-17 14:25:50 +00:00
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localEnv = Environment(tools=["default"], PLATFORM="")
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customs = ["custom.py"]
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customs = [os.path.abspath(path) for path in customs]
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opts = Variables(customs, ARGUMENTS)
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opts.Add(
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BoolVariable(
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key="compiledb",
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help="Generate compilation DB (`compile_commands.json`) for external tools",
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default=localEnv.get("compiledb", False),
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)
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)
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opts.Add(
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PathVariable(
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key="compiledb_file",
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help="Path to a custom `compile_commands.json` file",
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default=localEnv.get("compiledb_file", "compile_commands.json"),
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validator=validate_parent_dir,
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)
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)
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opts.Update(localEnv)
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Help(opts.GenerateHelpText(localEnv))
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env = localEnv.Clone()
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env["compiledb"] = False
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env.Tool("compilation_db")
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compilation_db = env.CompilationDatabase(
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normalize_path(localEnv["compiledb_file"], localEnv)
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)
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env.Alias("compiledb", compilation_db)
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2024-08-08 22:19:52 +00:00
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submodule_initialized = False
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dir_name = 'godot-cpp'
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if os.path.isdir(dir_name):
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if os.listdir(dir_name):
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submodule_initialized = True
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if not submodule_initialized:
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print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized.
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Run the following command to download godot-cpp:
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git submodule update --init --recursive""")
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sys.exit(1)
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2023-08-17 14:25:50 +00:00
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env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
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2023-08-05 22:42:21 +00:00
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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2024-08-16 18:39:39 +00:00
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if env["target"] in ["editor", "template_debug"]:
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try:
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doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
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sources.append(doc_data)
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except AttributeError:
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print("Not including class reference as we're targeting a pre-4.3 baseline.")
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2024-10-03 08:44:32 +00:00
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lib_filename = "{}{}{}{}".format(env.subst("$SHLIBPREFIX"), libname, env["suffix"], env.subst("$SHLIBSUFFIX"))
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lib_filepath = ""
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2023-10-15 17:50:01 +00:00
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2024-05-17 11:08:55 +00:00
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if env["platform"] == "macos" or env["platform"] == "ios":
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2024-10-04 16:07:08 +00:00
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# By default, the above code generates .dylib files on macOS and iOS.
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# The App Store rejects entries containing .dylib files, requiring a .framework structure instead.
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# Details about the .framework structure are described Framework Programming Guide:
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# https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html#//apple_ref/doc/uid/20002253-BAJEJJAB
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framework_name = "{}{}".format(libname, env["suffix"])
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lib_filename = framework_name
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lib_filepath = "{}.framework/".format(framework_name)
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# Prevents the binary from getting a prefix / suffix automatically
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env["SHLIBPREFIX"] = ""
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env["SHLIBSUFFIX"] = ""
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2023-10-15 17:50:01 +00:00
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2024-10-03 08:44:32 +00:00
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libraryfile = "bin/{}/{}{}".format(env["platform"], lib_filepath, lib_filename)
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2023-10-15 17:50:01 +00:00
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library = env.SharedLibrary(
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libraryfile,
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source=sources,
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)
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2024-10-04 16:31:45 +00:00
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copy = env.Install("{}/bin/{}/{}".format(projectdir, env["platform"], lib_filepath), library)
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2023-08-05 22:42:21 +00:00
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2023-10-15 17:50:01 +00:00
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default_args = [library, copy]
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2023-08-17 14:25:50 +00:00
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if localEnv.get("compiledb", False):
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default_args += [compilation_db]
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Default(*default_args)
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