genesis_core_test/engine/modules/gltf
Johannes Hendrik Gerard van der Weide 94c0e2d3c9 Initial commit 2025-01-23 14:20:50 +00:00
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doc_classes Initial commit 2025-01-23 14:20:50 +00:00
editor Initial commit 2025-01-23 14:20:50 +00:00
extensions Initial commit 2025-01-23 14:20:50 +00:00
structures Initial commit 2025-01-23 14:20:50 +00:00
README.md Initial commit 2025-01-23 14:20:50 +00:00
SCsub Initial commit 2025-01-23 14:20:50 +00:00
config.py Initial commit 2025-01-23 14:20:50 +00:00
gltf_defines.h Initial commit 2025-01-23 14:20:50 +00:00
gltf_document.cpp Initial commit 2025-01-23 14:20:50 +00:00
gltf_document.h Initial commit 2025-01-23 14:20:50 +00:00
gltf_state.cpp Initial commit 2025-01-23 14:20:50 +00:00
gltf_state.h Initial commit 2025-01-23 14:20:50 +00:00
gltf_template_convert.h Initial commit 2025-01-23 14:20:50 +00:00
register_types.cpp Initial commit 2025-01-23 14:20:50 +00:00
register_types.h Initial commit 2025-01-23 14:20:50 +00:00
skin_tool.cpp Initial commit 2025-01-23 14:20:50 +00:00
skin_tool.h Initial commit 2025-01-23 14:20:50 +00:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.