SFML_testing/IDEAS.txt

23 lines
260 B
Plaintext

{ rooms, weapons, enemies }:
{
rooms = {
};
weapons = {
chekhovs_gun = {
gimick = "
The longer the weapon isn't used the more damage it does.
";
};
ammo = 1;
canBeFoundIn = "StartingRoom2";
};
enemies = {
};
}