23 lines
260 B
Plaintext
23 lines
260 B
Plaintext
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{ rooms, weapons, enemies }:
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{
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rooms = {
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};
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weapons = {
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chekhovs_gun = {
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gimick = "
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The longer the weapon isn't used the more damage it does.
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";
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};
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ammo = 1;
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canBeFoundIn = "StartingRoom2";
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};
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enemies = {
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};
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}
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