RustThingy/data/levels/default.yml

17 lines
392 B
YAML

# Enemies can only be set if they exist in data/enemies/
# for example data/enemies/grunt.yml
enemies: [
grunt
]
# 0 means no enemies
waves: 0
# 0 is no treasure
treasure: 0
doors: [
true, # North
true, # East
true, # South
true, # West
]