WHEEEeeeee but now in Rust :333
parent
e29be70a93
commit
9022bd5007
35
src/main.rs
35
src/main.rs
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@ -1,5 +1,11 @@
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use bevy::prelude::*;
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#[derive(Component)]
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pub struct Player {
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pub speed: f32,
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pub movement: Vec2,
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}
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fn main() {
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App::new()
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.add_plugins(
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@ -26,33 +32,46 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let texture = asset_server.load("blobcat_hertog.png");
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commands.spawn(SpriteBundle {
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commands.spawn((
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SpriteBundle {
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sprite: Sprite {
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custom_size: Some(Vec2::new(100.0, 100.0)),
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..default()
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},
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texture,
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..default()
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});
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},
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Player {
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speed: 0.3,
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movement: Vec2::new( 10.0, 0.0 )
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},
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));
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}
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fn character_movement(
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mut characters: Query<(&mut Transform, &Sprite)>,
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mut characters: Query<(&mut Transform, &mut Player)>,
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input: Res<Input<KeyCode>>,
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time: Res<Time>,
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) {
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for (mut transform, _) in &mut characters {
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for (mut transform, mut player) in &mut characters {
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let current_speed: f32 = player.speed;
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let current_movement: Vec2 = player.movement;
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if input.pressed(KeyCode::W) {
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transform.translation.y += 100.0 * time.delta_seconds();
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player.movement += current_movement * current_speed;
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}
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if input.pressed(KeyCode::S) {
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transform.translation.y -= 100.0 * time.delta_seconds();
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player.movement -= current_movement * current_speed;
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}
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if input.pressed(KeyCode::D) {
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transform.translation.x += 100.0 * time.delta_seconds();
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player.movement = Vec2::new(player.movement.x - player.movement.y, player.movement.y + player.movement.x);
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}
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if input.pressed(KeyCode::A) {
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transform.translation.x -= 100.0 * time.delta_seconds();
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player.movement = Vec2::new(player.movement.x + player.movement.y, player.movement.y - player.movement.x);
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}
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transform.translation.x += player.movement.x * time.delta_seconds();
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transform.translation.y += player.movement.y * time.delta_seconds();
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}
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}
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