YAML > JSON also writes .yml files if they don't exist yet
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cb0fb3d5b0
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253e1654d8
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@ -12,4 +12,4 @@ readme = "README.md"
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[dependencies]
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[dependencies]
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bevy = "0.12.0"
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bevy = "0.12.0"
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serde = { version = "1.0", features = ["derive"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json5 = "0.1.0"
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serde_yaml = "0.9.27"
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@ -1,8 +0,0 @@
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{
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//These values go hard feel free to modify tho
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"speed":0.3,
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"movement":[10.0,0.0],
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//Stay the fuck away from these, please I worked very hard on them :(
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"direction":[0.0,0.0],
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"dash":false
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}
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@ -0,0 +1,14 @@
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#These values you can just go edit no problem
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speed: 0.3
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movement: [
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10.0,
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0.0
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]
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#These you should leave alone
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direction: [
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0.0,
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0.0
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]
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dash: false
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@ -1 +0,0 @@
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{"up":"W","down":"S","left":"A","right":"D"}
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@ -0,0 +1,7 @@
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# Change these to whatever you want
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up: W
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down: S
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left: A
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right: D
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61
src/main.rs
61
src/main.rs
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@ -1,6 +1,7 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use std::fs;
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use std::fs;
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use std::path::Path;
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#[derive(Component, Serialize, Deserialize)]
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#[derive(Component, Serialize, Deserialize)]
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pub struct Settings {
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pub struct Settings {
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@ -43,25 +44,43 @@ fn main() {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn(Camera2dBundle::default());
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let json_settings = Settings {
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let mut settings_yaml: String = "
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up: "W".to_string(),
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# Change these to whatever you want
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down: "S".to_string(),
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up: W
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left: "A".to_string(),
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down: S
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right: "D".to_string(),
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left: A
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};
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right: D
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let _ = fs::write(
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".to_string();
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"./data/settings.json",
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let settings_file = Path::new("./data/settings.yml");
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serde_json5::to_string(&json_settings).expect("Error writing settings"),
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if settings_file.exists() {
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);
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settings_yaml = fs::read_to_string("./data/settings.yml").expect("Error reading data/settings.yml");
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let settings_json =
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} else {
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fs::read_to_string("./data/settings.json").expect("Error Reading Settings Data");
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fs::write("./data/settings.yml", settings_yaml.clone()).expect("Error writing data/settings.yml");
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let settings_data: Settings =
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}
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serde_json5::from_str::<Settings>(&settings_json).expect("Error serializing to JSON");
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let settings_data = serde_yaml::from_str::<Settings>(&settings_yaml).expect("Error serializing to YAML");
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let json_file =
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//Default player_data
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fs::read_to_string("./data/player_data.json").expect("Error Reading Player Data");
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let mut player_data_yaml: String = "
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let player_data: Player =
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#These values you can just go edit no problem
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serde_json5::from_str::<Player>(&json_file).expect("Error serializing to JSON");
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speed: 0.3
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movement: [
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10.0,
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0.0
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]
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#These you should leave alone
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direction: [
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0.0,
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0.0
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]
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dash: false
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".to_string();
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let player_data_file = Path::new("./data/player_data.yml");
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if player_data_file.exists() {
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player_data_yaml = fs::read_to_string("./data/player_data.yml").expect("Error reading data/player_data.yml");
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} else {
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fs::write("./data/player_data.yml", player_data_yaml.clone()).expect("Error writing data/player_data.yml");
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}
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let player_data = serde_yaml::from_str::<Player>(&player_data_yaml).expect("Error serializing to YAML");
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commands.spawn((
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commands.spawn((
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SpriteBundle {
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SpriteBundle {
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sprite: Sprite {
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sprite: Sprite {
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@ -74,8 +93,8 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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//TODO: find out how to use vectors in json so I don't have to use this array fuckery
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//TODO: find out how to use vectors in json so I don't have to use this array fuckery
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Player {
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Player {
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speed: player_data.speed,
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speed: player_data.speed,
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movement: Vec2::new(player_data.movement[0], player_data.movement[1]),
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movement: Vec2::new(player_data.movement.x, player_data.movement.y),
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direction: Vec2::new(player_data.direction[0], player_data.direction[1]),
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direction: Vec2::new(player_data.direction.x, player_data.direction.y),
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dash: player_data.dash,
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dash: player_data.dash,
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},
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},
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));
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));
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