Main
Johannes Hendrik Gerard van der Weide 2024-04-18 18:13:13 +02:00
parent 3e6ef90e9d
commit 0a42fa2324
6 changed files with 89 additions and 0 deletions

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LICENSE Normal file
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POTION SELLER PUBLIC LICENSE
Copyright (c) 2024 Johannes Hendrik Gerard van der Weide
THIS SOFTWARE IS TOO STRONG FOR YOU, USER.
YOU CAN'T HANDLE MY SOFTWARE.
IT'S TOO STRONG FOR YOU.
MY STRONGEST SOFTWARE WOULD KILL YOU, USER.
YOU CAN'T HANDLE MY STRONGEST SOFTWARE.
YOU'D BETTER GO TO A DEVELOPER WHO WRITES WEAKER SOFTWARE.
YOU DON'T KNOW WHAT YOU ASK, USER.
MY STRONGEST SOFTWARE WOULD KILL A SYSTEMS PROGRAMMER, LET ALONE A MAN.
YOU NEED A DEVELOPER WHO WRITES WEAKER SOFTWARE, BECAUSE MY SOFTWARE IS TOO STRONG.
YOU CAN'T HANDLE MY STRONGEST SOFTWARE.
NO ONE CAN.
I CAN'T GIVE YOU MY STRONGEST SOFTWARE, BECAUSE MY STRONGEST SOFTWARE IS ONLY FOR THE STRONGEST BEINGS, AND YOU ARE OF THE WEAKEST.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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hung.gdextension Normal file
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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.2
reloadable = true
[libraries]
linux.debug.x86_64 = "res://../Plugin/target/debug/libhung.so"
linux.release.x86_64 = "res://../Plugin/target/release/libhung.so"
windows.debug.x86_64 = "res://../Plugin/target/debug/hung.dll"
windows.release.x86_64 = "res://../Plugin/target/release/hung.dll"
macos.debug = "res://../Plugin/target/debug/libhung.dylib"
macos.release = "res://../Plugin/target/release/libhung.dylib"
macos.debug.arm64 = "res://../Plugin/target/debug/libhung.dylib"
macos.release.arm64 = "res://../Plugin/target/release/libhung.dylib"

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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bueimai0aa4sn"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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[gd_scene format=3 uid="uid://b5l2qyv3qpk7k"]
[node name="Prime" type="Prime"]

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Game"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"