13 lines
254 B
GDScript
13 lines
254 B
GDScript
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extends Sprite2D
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@export var speed = 400
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var velocity
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func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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func _process(delta):
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get_input()
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global_position += velocity * delta
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