GodotNixDevelopmentEnviroment/game/movement.gd

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GDScript
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extends Sprite2D
@export var speed = 400
var velocity
func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed
func _process(delta):
get_input()
global_position += velocity * delta